Strat-O-Matic Bullpen Management - Part One
D. Scott Nichols
One of the more interesting and enjoyable
aspects of the Strat-O-Matic CDROM baseball game is the ability to control, in
a variety of ways, the game-time use of its players. This, of course, is
true for both pitchers and batters. In this article, I will confine
myself almost entirely to the discussion of the various mechanisms of
management of pitchers. As we will see, there are various settings for
league and team set-up that result in literally hundreds of possible
combinations with respect to starter and bullpen management.
The main thrust of this article will be
to demonstrate the multitude of ways one can set up his league and team to
allow for any chosen balance between "realistic" player usage (with
respect to his major league usage) versus usage strictly controlled by the SOM
player (that is, you). Some folks cringe unless a player is used within
certain limits of how he was used in real life. Others want to be able to
dictate exactly when and how a pitcher will be used and are not concerned with
realistic "innings pitched" results. Most of us are somewhere
in the middle on this issue.
In the following paragraphs, I will
discuss the various ways that we can set up our leagues, teams and individuals
to arrive at proper pitcher usage for any given need. Obviously,
different types of leagues (ex. draft versus re-play) may well require
different settings. By the way, when I was researching this topic, and
playing scores of seasons with various settings, I occasionally noted some
important things that I had simply forgotten over the years - I point this out,
as I will be mentioning some things below that many may already know, but some
may need some a little reminder. Much of what follows is the result of
dozens of season re-plays and statistical analysis.
I. League Commissioner Decisions
The first important job, determining greatly the player usage in any given
league, is the set-up of that league found under Options/Lineups and Usage.
Here we find settings for 'minor leaguers' and 'over-usage'. Let me
discuss them both briefly as they are very important .
II. Minor Leaguers
Eligible - This setting allows the computer full use of any minor leaguer at
any time allows the most flexibility and therefore is the easiest setting of
these four to arrive at 'realistic use' of players. (Let me define
'realistic use' as that use that most closely approximates the usage of the
player in his actual major league season)
40/25- This is probably the closest
approximation to the real-life situation. Here, we have 25 on the active
roster for every game, yet are allowed to call up a player or two as needed
when injury strikes (either long term or game-day). Also, as in real
life, as of Sept. 1st, the active roster is set at 40 players.
Ineligible- Here no one is allowed on the
active roster except those 25 noted. Minor Leaguers remain just that.
Automatic Tansactions - this setting is
for those who desire to play using the exact rosters of that season.
Whoever the 25 players were that were on the active roster on any given date,
will be on that date in the replay as well (brought up or sent down as
appropriate).
III. Over-Usage
Fully Control - This is the best setting for your league if you want to have
the players' usage reflect, as closely as possible, that seen in real life.
Try to Limit Over-Usage - This setting
tries to meet at a nice middle ground between strict player usage numbers and
the apparent intended plans of the manager of the SOM team as determined by his
line-ups.
Ignore - The computer pays attention to
the line-up settings and other manager settings to determine who plays
and when, ignoring the real-life at bats or innings pitched.
IV. Results
Here is what my testing revealed concerning these three levels of control:
When the fully controlled choice was
made, a superb effort was made my Hal to use pitchers based on there real-life
innings pitched. The only other consideration appeared to be if they were
listed as the set-up man or closer…… these settings were respected if the
pitcher was available. Otherwise, choices were based on what pitcher
needed innings most to keep his usage percentage near 100%. This makes
sense with this setting as this setting suggests more interest in duplicating a
season's records than achieving victory in any given game. Minor
leaguers' usage was sacrificed here compared to those on the active
roster. That is, the usage percentages of minor leaguers at season end
were far off when compared to the close approximation attained with the active
roster pitchers.
Surprisingly, when the setting was
"try to control over-usage", the overall player usage approached that
seen with the "fully control" setting - in fact, I did not note a
statistically significant difference. It seems that the happy medium of
"try to control over-usage" is a nice overall choice to allow ALL
players a reasonable playing time and still allow for you to manage your teams
the way you see best.
Here are some numbers so you can see for
yourself:
1. Fully control over-use: set at either minor leaguers eligible or 40/25
2. Try to control over-use: set at either minor leaguers eligible or
40/25
In both situations above, when looking at
each pitcher on the staff, they averaged pitching within 7-9% of their
real-life innings (if we ignore those with under 15 IPs) - there was no
statistical significance in my small amount of replays. On the other
hand, when the setting was at ignore over-use, the computer did just that - no
effort was made to use the pitching staff as done in real-life. In fact,
each pitcher averaged being off by 34% in an average of three re-plays!
Remember, though, one gets exceptionally good usage with the setting at
"try to control over-use" plus the computer will allow you more
control in the details! I highly recommend this setting.
V. Line-ups
Primary with rest: HAL will use your first two line-ups, but will
consider real-life usage to rest players
Primary: uses line-ups 1 and 2
Secondary: uses line-ups 3 and 4
Automatic: used to replicate previous season's real life game line-ups
Draft league: uses line-ups 1 through 4 (line-up 3 is for reverse lefty
and 4 is for reverse righty)
Draft league with rest: uses line-ups 1 through 4 - but rests players for more
"realistic" use
Note: remember to set up four line-ups
when your league commissioner has set your league to 'draft league'!
Obviously, the Primary with Rest choice
on this line-up screen provides Hal with the greatest leeway in using his
players. This will result in better batter usage with respect to
real-life, but may wreck havoc with your desired line-ups. If you pick
this choice, you may very well want to pick SuperHal lineup depth chart so you
will have control of the substitutions as Hal rests players throughout the
season. Don't forget to check the box 'SuperHal lineup depth chart subs'
in the Options/lineups and usage area if you want to use this. And,
remember, you really need to do this (i.e. arrange each team's substitution
pattern) for each team in the league as once you choose 'SuperHal for lineups'
there is a default setting for all teams. In other words, you cannot just
carefully plan your lineup substitutions for your favorite teams and figure Hal
will substitute in his usual fashion for the other teams. That will not
happen. Instead, the line-up subs will proceed according to how the
SuperHal lineup depth chart happens to look for each team in the
league. In other words, you should probably not use this particular
SuperHal choice (for line-up subs) unless you are willing to take the time to
see to it that each team is properly set.
Use SuperHal bullpen: this box is
also found on the Options/line-ups page - clicking on this setting will enable
SuperHal to be used for all teams in the league. Much discussion will
follow as to the effects of this important decision.
Use SuperHal lineup subs: important when
choosing primary with rest lineups as discussed above. This tells
SuperHal who to bring in at each position when the regular is not playing that
day due to injury or 'fatigue'. Set the line-up subs for each team on the
line-up screen.
Allow extra start for certain
pitchers: This selection will allow for some pitchers who started a great
percentage of their team's games, to be used, without tiring, more than every
fourth day.
VI. Rules of League play
Main Rules
Maximum Level - if this is checked (as well as "game injuries" being
checked within this category) it will tend to result in players, who have
exceeded their real-life usage, having a tendency for game-day injuries in
order to bring their player usage more in line with "reality"
Closer
Use Closer Rule - This results in relievers who were the actual closers on
their major league teams (as demonstrated primarily by their save totals) being
much more effective in save situations than if just based on a pitchers stats
such as ERA, hits/IP, etc. [SOM save situation defined as defensive team with
the lead in or after the 9th inning and tying or winning run is on base or at
the plate]
Do Not Use Closer Rule - Effectiveness is
not altered whatsoever by late inning situations.
Injuries:
Do not use injuries: used when using automatic transactions and in other
instances where you want to avoid this eventuality (i.e. loss of playing time
due to injury).
Use injuries: players will get injured for a game or so based on their
real-life player use
Use SADV injuries: a system that allows for 15 and 60 day injuries (to
simulate the disabled list).
As you will see, the "Rules of
Play" do not effect the player usage anywhere near as much as the
Options/Lineups screen choices discussed next….. which makes sense. Yet
one need consider, at least, whether to use daily injuries and reflect that
choice on this screen when putting your league together. The choice relating
to the closer rule will effect performance more than anything else.
That concludes the league commissioner
decisions that will tend to effect pitcher usage to any significant
extent. Next, we enter into the decisions made by a team's general
manager. These include further decisions on the use of Hal versus
SuperHal and individual player settings as well.
We will start by referencing the Update
Computer Manager Screen. When using Hal, certain basic decisions are made
at this screen. First, one should select his choices for set-up man
versus lefty and versus righty. Follow this with your choices for closer,
again versus lefty and righty. A list of starting pitchers is then filled
out at the right of the screen (and whether these pitchers should ever be
considered for a relief assignment). There are up to seven choices
here. If you do not want a pitcher listed here to be used in relief,
choose never and he shall only be used in emergency situations. Some
control over your bullpen is available simply by clicking on never, sometimes
or as needed in this starting pitcher listing.
Here is an interesting finding:
When you do not have a pitcher listed as a starter on this opening screen, he
will rarely be used as a starter during your season if you have chosen to
ignore overuse as one of your pre-season options choices. But, if you
chose either fully control overuse or try to control overuse, dual use pitchers
(those who started and relieved in real life) will somehow be used by Hal to
start approximately the number of games that they did in real life - even if
NOT listed as one of your chosen starters! So you need to keep this in
mind! The corollary is equally interesting. If you have a dual use
pitcher listed as one of your starters - say the 6th starter - set to
"never relieve" (and he is not set as a closer or set-up man), he
will never relieve when the league is set to ignore overuse.
On the other hand, if he is listed as a
set-up man, this setting will over-rule the inconsistent choice of "never
relieve" and he will get a proper amount of relief work based on his
season's total in real life. Third, if the setting again is as the 6th
starter," relieve as needed" and he is not listed as a closer of
set-up man, he will be given a rare start and relieve to a moderate degree…….
but less than in real life on both accounts.
The upshot of all of this is the
following:
1. A setting of ignore usage is very
powerful as it will cause Hal to truly ignore the amount of playing time a
player had in real-life to a great degree. Hal then will base all of his
decisions on the CM settings as best he can. He will bring in the game
starter based on the starting order you have listed, but will always bring in
the pitcher who is not tired that is highest on that list. Therefore, you
may well have pitchers starting over 40 games if they are listed at 1 or 2 on
the list of starters.
2. 'Try to control over-usage' gives results that are closer to 'Fully Control
over-usage' than to ignore over-usage. This seems to be the best overall
setting in my opinion at this stage of Hal and SuperHal development for
realistic results tempered by a good use of player settings and Hal and
SuperHal CM management as we shall see.
Here is the way that Hal works to
determine who to bring in to relieve as far as I have been able to determine:
The pitchers that you have selected
as your set-up men appear to be honored as are the closers - when these
pitchers are not fatigued. When fatigued or in other relief situations,
players are chosen primarily based on their real-life innings pitched.
When the setting is set at "ignore over-usage", excellent relievers
with low IPs may not make very many appearances at all. In multiple
replays of the 1998 season set at 'ignore over-usage', Graeme Lloyd of the New
York Yankees averaged less than 10 IPs. He actually had an excellent
year, but his 38 innings pitched in real life keep him from being used as much
as the other relievers at this setting. Therefore, in order to have more
control over this situation, you need to set your usage settings at try to
control over-usage or fully control over-usage.
Let me show you a few examples of how
setting a pitcher up as a closer or set-up man, will effect his IPs in a
typical season. I will use the set-up man in my examples. I could
have used the closer with similar results.
In the following examples, only the item
mentioned was changed:
NYY with following settings for set-up men:
Nelson: as set-up man
(33G/45IP)
not listed as set-up man (26G/39IP) difference -7
games
Mendoza:as set-up man
(52G/147IP) not listed as
set-up man (39G/134IP) difference -13 games
Lloyd:: as set-up man
(31G/50IP)
not listed as set-up man (22G/39IP)
difference -9 games
The basic mechanism at work is
sound. Hal will use the pitcher chosen as the set-up man if he is
available and not fatigued. That results in his increased IPs and game
appearances. Yet, the other relievers still get close to their real-life
usage anyway as now Hal will attempt to use them in other situations (non
set-up) to approach their proper usage as closely as possible (when the setting
is at control over-usage or try to avoid- over-usage). By the way, if you
have the setting at ignore over-usage, all bets are off as Hal will indeed use
the reliever as the set-up man - or closer - as you have indicated, but will
not attempt to achieve any 'balance' with the other relievers at all.
Take a look at Graeme Lloyd's and Ramiro Mendoza's IPs when they WERE and then
WERE NOT chosen as a set-up men in this scenerio:
With ignore over-usage setting:
Graeme Lloyd: as set-up man
(36G/56IP) not listed as set-up man
(2G/4IP)
R. Mendoza: as set-up man
(36G/57IP) not listed as
set-up man (22G/39IP)
As you can see, the disparity is markedly
greater when we set the league up to ignore over-usage. You can
particularly note that Hal will tend to really ignore those pitchers who did
not have many innings pitched in real-life with this setting - Lloyd had only
38IP. Mendoza gets his share of work even when not listed as a set-up man
since he had many real-life innings.
It does seem that the middle ground is
indeed the best here - that is, try to avoid over-usage. Using this
setting with the player control devices that follow, give the best overall
results.
But first………..
Another very powerful method of pitching control is found by going into Update
Computer Manager/Category/Manager Tendencies. Here you have a great deal
of control of your general use of the bullpen. Not on an individual
basis, but on a team level. For example, let me show the following data:
Using Relief
Choice Relief
Innings Starter Innings CGames
Deadball
Era/Regular Closer Use
291 1216 64
Extreme
Aggressive/Max Closer Use
462 1024 8
*Extreme
Aggressive/Max Closer Use
617 818 0
*see below for explanation on this third
possibility
Quite obviously, with just the simple use
of these controls, you can turn your team into one that depends heavily on the
starters going the distance into that same team depending on relievers to
finish EVERY game (and everything in between)! There is no individual
control with just these controls, however. But, that brings us to the
following feature of Hal.
The use of individual controls/player
'switches':
Here are the available pitcher settings
for tailoring the computer manager to our liking:
Avoid lefties or righties - checking this will decrease the IP
Quick hook - to decrease the IP of poor pitchers
Slow hook - used to increase the IP of excellent pitchers
Mop up - will increase players IP, but use only for those pitchers who you can
afford to lose quality IP
Max 6 IP - will limit pitchers usage to some degree
Max 7 IP - will limit pitchers usage to some degree
Can relieve when tired - will increase usage
Avoid using during blowout - will limit usage for more important occasions
Avoid using before 6th, 7th, 8th or 9th -this
setting will limit IPs
Max 1-2 IP - to limit IPs
Max 2-3 IP - to limit IPs
IW less with this pitcher
* recall the third line in the chart
above. This remarkable effect of having starters NEVER complete a game,
and increasing relief innings by over 100% that seen in deadball era type
management, was arrived at by setting the individual switch to MAX 6IP and
quick hook on ALL starting pitchers! In this way, for example, David
Wells went from going over 6.0 IP in 27 games to NEVER going over 6.0 IP
in any game with the only difference being two these individual switches turned
on!!! Even without the quick hook being turned "on", starters
would not go over 6 IP, but they would not be removed as early in games based
on their fatigue or performance. Therefore, I set both switches to see
how much I could maximize relief innings pitched.
As you can see, there are many ways in
which you can either limit a pitcher's relief work or increase it by adjusting
the settings above. Let me just give four examples:
1. a great reliever but with limited IPs
- I might check MAX 2-3 IP (or 1-2 IP), avoid using during blowout, avoid
using before 7th inning (or even 8th inning).
2. I would review all of my starters and
place an appropriate quick hook by the lousy ones and slow hook by the great
ones. The bad starters would also maybe get a MAX 6 IP and MOP UP,
whereas the great starters would certainly get a check to avoid using during
blowout.
3. I might click on avoid righties by a
reliever that was dominant against lefties but was 'lit up" by
righties. That would help him avoid his "Achilles' heel".
4. For a great closer, I would tend to
choose: MAX 1-2 IP, avoid using during blowout, avoid using before 8th inning
(some may even choose 9th inning).
The point here is that by selecting each
pitcher's settings carefully, more control is certainly available to the
manager than if these settings are ignored. If you think for a moment,
you will realize that there are multiple millions of combinations possible to
effect the desired result in your pitcher utilization. Let me review the
effects of just a handful of choices to give you the basic feel" of how
these 'switches" affect utilization.
The following players stats will be monitored
over multiple seasons with and without the switches chosen:
Everything else will remain
unchanged! I will use minor league 40/25, 'try to avoid over-usage' and
SADV injuries + game day injury settings.
1. Mariano Rivera with a setting at MAX
1-2 IP vs no switches
2. Jeff Nelson with mop up switch turned on vs no switches
3. Mike Stanton with switches for MAX 1-2 IP versus MAX 2-3 IP versus don't use
before 6th versus don't use before 8th versus no switches used at all
4. Hideki Irabu with MAX 6IP and quick hook vs no switches
5. David Cone with and without slow hook switch on
6. Compare the stats with the switch on vs off for avoid lefties for Orlando
Hernandez (an 8R pitcher)
and for the reliever Eckersley (also an 8R)
7. Mike Buddie - compare with no switches to when he is
listed as set-up man/mop-up and just mop-up
Without
switch
With switch turned on
Games
IP
Games IP
1. Mariano
Rivera
59
75
58
70 [Max 1-2IP]
when NOT set as closer and NO switches - 45 G 78 IP 3 saves
10 games finished
when NOT set as closer but switch on of only "avoid using before
8th", Rivera had the
following stats: 53 G 56 IP 36 games finished, 6 saves.
Since Rivera was set as the closer, it really did not make much difference, if
any, to restrict his innings pitched to 1-2 IP. When not set as closer,
however, this resulted in him being used much more often in mid-inning
situations, less games and he finished less games as well. The
"avoid using before 8th" alleviated this problem, but not having him
listed as the closer, kept him out of these situations for the most part.
2. Jeff
Nelson
34 52
(set-up)
26 40 (No
setup)
12 18 [Mop up]
Jeff was used in accordance with his real-life IPs when no switches were
chosen. He was able to garner more innings pitched when he was picked as
a set-up man, which only makes sense as Hal was 'told' to use him in these
situations. Interestingly though, when he was picked as a mop-up man, he
was generally avoided unless these situations were present! Don't use this
switch unless you really want the pitcher to be used ONLY when it is a mop-up
situation.
3. Mike
Stanton
56
90
58 72 (Max 1-2 IP)
46 52 (don't use before 8th & MAX 1-2 IP)
63 91 (don't use before 6th & MAX 2-3 IP)
[set-up vs. lefties in these example]
Mike Stanton has his innings limited with the first switch, but did get
approximately the same number of games. We do limit his use in the other
two examples above as well. No surprises here. Depending on the
league and our desires, any one of these choices may be best.
4. Hideki
Irabu
6.21
IP/G
5.36
IP/G
[Max 6 IP and quick hook]
Irabu pitched nearly one inning longer per start when Hal was left to remove
him without any of our advice - when Hal was directed to consider a quick hook
and never to let Hideki go over 6 innings, he responded appropriately. If
you say to not let a starter go beyond a certain quantity of innings, he will
not…… even if he is pitching superbly.
5. David
Cone
6.71
IP/G
7.03
IP/G
[slow hook]
Cone pitched a about 1/3 inning longer per start when Hal used a slow hook.
6. Dennis
Eckersley
1.1
IP/G
.82 [avoid lefties]
.82 [avoid righties]
The reliever, Eckersley, pitched considerably less when told to avoid either
lefties or righties. In viewing the games, Hal was very effective in
yanking Dennis if he was about to pitch to a batter he was told to avoid (or a
likely pinch hitter that batted from that side of the plate).
7. Orlando
Hernandez
22 157 (7.14
IP/G)
21.5 156 (7.02 IP/G) [avoid lefties]
The "avoid lefties switch was ignored by the starting pitcher, Hernandez -
that makes sense. These two switches (avoid lefties and avoid righties)
work nicely to keep your pitcher from facing those batters who tend to
"light them up". In fact, I noted that approximately 40% of the
time, when these switches were used, the pitchers were in for less than or
equal to one only out!
8. Mike
Buddie
35
53 as set-up man/mop-up
22/49 no set-up/mop-up
When Buddie was checked to use as ONLY in mop-up situations (only a few of
them), he had only 10/38. When listed as set-up man & checked to
mop-up he was 22/49 - when NOT checked at mop-up (use as Hal sees fit, that
is), he was at 35/53.
Remember that listing someone as a mop-up
man limits him a lot for use in any other situations. So, when Nelson was
listed to use in Mop-up action, he actually was saved for that purpose as his
total innings pitched decreased (he tended to be used mostly in those
situations - and there were not that many of them). The same was true for
the poor pitching Mike Buddie. He also was used less when he was checked
to be used in blow out situations, all else being equal
As you can see, there are sometimes subtle but still important effects that can
be obtained from the use of these individual player settings, the most detailed
part of Hal.
So, as can be seen, there are a vast
array of mechanisms that can be use to effect pitcher usage in any given
league. The league set-up itself makes a big difference and it should not
be taken lightly. Also, Bob Winberry has given us many different ways
that we can tailor our bullpen management to our specific needs. Many
examples of these have been enumerated.
For years, this was the extent of the
options for bullpen and starter management. In recent years, however, a
younger manager, SuperHal, has come onto the scene. He has a variety of
controls at his disposal that the older gentleman, Hal, does not. Hal is
"old-school', you see… he manages a certain way. Many SOM players
will be perfectly satisfied with his style. Others will want to see what
the 'new guy" - SuperHal - has to offer. Part II of this article
will show the differences in these two guys and how these differences affect
your pitcher usage and results. There will be much solid data presented
to help you decide whom to choose to manage your team. Stay tuned!